Traditional Animation Rotation

For traditional animation we had to practice pose to pose and straight ahead animation. I found straight ahead slightly harder as it was easy to go off model, for example in the second ball animation, I had to redo some frames as the ball started getting bigger and more off model. However I liked the looseness of the straight ahead animation and there was more freedom to change the animation, for example adding an extra bounce in the ball bounce animation. There was more creative freedom as well as you made it up as you went along, as I did in the first animation with the ball exploding and then becoming a dog. However I also enjoyed the pose to pose animation as it was relaxing to do the in-betweens and I liked playing with the timings of the keyframes for different effects, and I enjoyed how it mirrored digital animation, something that I’m more used to. I wish I could have had more time with the final animation as it seems to lack life, I would have liked to have added a 2-3 frame boil and loop it so the character does not seem so static.​

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